![]() ![]() Players in Boyfriend Dungeon can also go on dates with NPCs in different locations. There is more of an RPG element in Boyfriend Dungeon than in Hades, allowing players more choice in how a relationship progresses. There is also much more time spent in dialogue conversations than in the dungeon, with players able to openly flirt with characters or outright shut down a relationship they don't want to pursue. There is a much wider range of gifts a player can craft or purchase for NPCs, and those NPCs have likes and dislikes that can make them respond positively or negatively towards a gift. Boyfriend Dungeon, on the other hand, is a much more dynamic in its relationship building. 1 PCGamesN called it 'an intriguing curio'. 11 12 13 14 GamesRadar+ stated that 'the game feels perfectly weighted to suit those who love either genre, yet doesn't alienate new players'. Players give a gift, and the relationship proceeds. Boyfriend Dungeon received 'mixed or average' reviews, according to review aggregator Metacritic. While this allows the player to romance certain Hades NPCs over time, that relationship track is just that, a straightforward track. Hades allows players to progress relationships with NPCs by giving them gifts of Nectar or Ambrosia. Players primarily get better through their character gaining XP and leveling up to do more damage.īoyfriend Dungeon instead places most of its focus on the relationship aspect of the game. While Boyfriend Dungeon has different weapons and spells to unlock and level, it is a much more limited selection. Boyfriend Dungeon, on the other hand, is much more simple. ![]() That's on top of utilizing keepsake items that give other bonuses, as well as leveling-up buffs from the Mirror of Night. Besides unlocking different weapons, Zagreus can collect boons from the gods over the course of a run which give him different abilities, some of which can build to interesting combos. For instance, Hades has much more in-depth combat mechanics. But each game places a different emphasis on mechanics. Both games involve unlocking weapons and abilities and building relationships with NPCs. Both involve roguelite dungeon crawling, with players progressing as far as they can in a dungeon before they die. (Notably, the possible “boyfriends” include men, women, and non-binary characters.) Even the dungeons, which are the clunkiest parts of the game, are inventive they’re shopping malls rather than typical dungeons, and boast mundane objects like cellphones and TVs as enemies.Related: Hades: How to Unlock the True EndingĪt first glance, Hades and Boyfriend Dungeon are very similar games. The characters all shine, too, and it feels like a rare treat that all of them have distinct texting styles, especially because relationship-building through texting plays a major part in the gameplay. To Kitfox Games’ credit, however, the story is well-written, drawing clear boundaries when it comes to healthy-versus-toxic behavior. The Bear Nails the Art of the Surprise A-Lister Cameo.Is Jennifer Lawrence’s New Age Gap Rom-Com As Creepy As It Seems? It’s the Biggest Debut Novel of the Past Year. Indiana Jones and the Contractually Mandated Fifth Adventure Granted, these are both relatively optional parts of the game, whereas the stalker storyline in Boyfriend Dungeon is front and center. The biggest dating sim of the last few years, Dream Daddy, tackles infidelity and estrangement, and Stardew Valley, a farming game which allows the player to romance some of the townspeople, delves into the complications of family relationships as well as features an alcoholic character. Notably, other, similar games have also verged into darker territory, but without eliciting the amount of backlash that Boyfriend Dungeon has sparked. Play with care and take breaks as needed.” Now, it reads: “This game’s story involves exposure to unwanted advances, stalking, and other forms of emotional manipulation. (They’re not.) In response, Kitfox issued a statement apologizing for the “inadequate” warning, and updated the wording just days after release. Play with care.” But this message, some players argued on social media, insufficiently described the degree to which these themes would be present throughout the story, as well as unclear as to whether or not they would be avoidable. The content warning displayed at the beginning of the game at the time of its release read as such: “This game may include references to unwanted advances, stalking, and other forms of emotional manipulation. That is to say, this silly-sounding game gets dark. ![]() The antagonist of Boyfriend Dungeon is an emotionally manipulative stalker, and the game’s main thrust involves the player figuring out how to deal with them and discovering how the antagonist’s actions have affected the other characters they meet. Where things get tricky, however, is not in the gameplay, but in the storyline. Send me updates about Slate special offers. ![]()
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